

Each raid member should have a Healthstone, all raid members should have a few health or rejuvenation potions. The whole raid should be buffed with Amplify Magic - even though the acid damage is magic, the advantage gained from increased healing outweighs that. The fight is extremely healing intensive, even more so than High Warlord Naj'entus - healers should wear their best endurance gear. 8-9 healers (well-geared and experienced raids can do with 7, new raids can bring even 10)īecause the enrage timer is rather long trading DPS for extra healing is feasible.3 Tanks (more difficult but possible with two tanks).

The encounter can be reset by running up the ramp, through the next room and up the stairs on the back of that room. After 30 seconds Fel Rage wears off and Phase 1 starts again. Right after the fifth set of bloodboil debuffs, Gurtogg and one random raid member receive Fel Rage, which starts Phase 2. During the 60 seconds of Phase 1 the bloodboil debuff is dealt out and the tanks take a stacking debuff. The fight has two alternating phases in a 90 seconds cycle. Iceblock or Bubble), in that case he returns to the targest with the highest threat. Gurtogg attacks only the player with Fel Rage until the player is dead or becomes invulnerable (e.g.The Fel Rage debuff has the following effects on players: Insignificant players cannot cause threat Insignificance: All raid members get this resistible buff.Acid Geyser: 5k nature damage 5 yard AoE on and around the Fel Rage target at the start of phase 2.Fel Rage (self): stacking self-buff which increases damage dealt and forces Gurtogg to attack only the player with the Fel Rage debuff.Fel Rage (player): 30 sec debuff cast on a random raid member (see below) used every 90 seconds.Arcing Smash damage is increased to 12k and also deals a Mortal Strike type debuff which reduces healing taken by 50% for 6 sec.Fel Acid Breath is cast on the Fel Rage target only.Arcing Smash also applies (= refreshes) the Acidic Wound debuff on all targets hit.Bewildering Strike: Disorients the current target (similar to Scatter Shot), causing 5 sec aggro loss.Eject: Knock back the current target, reduces threat.Reduces armor by 500 and ticks for 250 damage per debuff. The stack expires 60 sec after the last debuff was applied. Acidic Wound: stacking debuff applied on melee hit every 2 sec.Can be removed with Divine Shield and Iceblock. Not resistible or dispellable, resilience and Shadow Embrace reduce the damage taken.

